2 research outputs found
Unpacking polarization: Antagonism and Alignment in Signed Networks of Online Interaction
Online polarization research currently focuses on studying single-issue
opinion distributions or computing distance metrics of interaction network
structures. Limited data availability often restricts studies to positive
interaction data, which can misrepresent the reality of a discussion. We
introduce a novel framework that aims at combining these three aspects, content
and interactions, as well as their nature (positive or negative), while
challenging the prevailing notion of polarization as an umbrella term for all
forms of online conflict or opposing opinions. In our approach, built on the
concepts of cleavage structures and structural balance of signed social
networks, we factorize polarization into two distinct metrics: Antagonism and
Alignment. Antagonism quantifies hostility in online discussions, based on the
reactions of users to content. Alignment uses signed structural information
encoded in long-term user-user relations on the platform to describe how well
user interactions fit the global and/or traditional sides of discussion. We can
analyse the change of these metrics through time, localizing both relevant
trends but also sudden changes that can be mapped to specific contexts or
events. We apply our methods to two distinct platforms: Birdwatch, a US
crowd-based fact-checking extension of Twitter, and DerStandard, an Austrian
online newspaper with discussion forums. In these two use cases, we find that
our framework is capable of describing the global status of the groups of users
(identification of cleavages) while also providing relevant findings on
specific issues or in specific time frames. Furthermore, we show that our four
metrics describe distinct phenomena, emphasizing their independent
consideration for unpacking polarization complexities
Learning non-linear payoff transformations in multi-agent systems
Treball fi de m脿ster de: Master in Intelligent Interactive SystemsTutor: Vicen莽 G贸mezThe use of Deep Reinforcement Learning methodologies has been successful in recent
years in cooperative multi-agent systems. However, this success has been mostly empirical and there is a lack of theoretical understanding and solid description of the
learning process of those algorithms. The discussion of whether the limitations of
these algorithms can be tackled with tuning and optimization or, contrarily, are constrained
by their own definition in these models can also easily be put forward. In
this work, we propose a theoretical formulation to reproduce one of the claimed limitations
of Value Decomposition Networks (VDN), when compared to its improved
related model QMIX, regarding their representational capacity. Both of these algorithms
follow the centralized-learning-decentralized-execution fashion. For this
purpose, we scale down the dimensions of the system to bypass the need for deep
learning structures and work with a toy model two-step game and a series of one-shot
games that are randomly generated to produce non-linear payoff growth. Despite
their simplicity, these settings capture multi-agent challenges such as the scalability
problem and the non-unique learning goals. Based on our analytical description, we
are also able to formulate a possible alternative solution to this limitation through
the use of simple non-linear transformations of the payoff, which sets a possible
direction of future work regarding larger scale systems